I've become a little protective of my existing characters' security status, and over-protective of my low number of ship losses. This means I don't want to take either Orea or Dhal out on such roams. Plus, getting Orea out of his wormhole can be a pain without prior planning. Anyway, Orea gets to do his own solo hunting for soft targets and I'm happy with that. The solution to this problem is obviously to create a character exclusively for roaming around to find some pew pew, thus Geo was born.
During the week an invite went out for an Alliance roam. Even though Geo was only thirteen days old how could I pass up the opportunity? It takes very little skill to fit a half-decent Rifter and not much more for a half-decent Thrasher. I rearranged the skill queue accordingly and flew two Rifters and two Thrashers to the form-up system. With my ships in place all I had left to do was wait for the fleet advert.
[Rifter, Geo's Rifter]1
Small Inefficient Armor Repair Unit
Damage Control I
200mm Reinforced Rolled Tungsten Plates I
X5 Prototype Engine Enervator
Initiated Harmonic Warp Scrambler I
Limited 1MN Afterburner I
150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
[empty high slot]
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Projectile Collision Accelerator I
Small Inefficient Armor Repair Unit
Damage Control I
200mm Reinforced Rolled Tungsten Plates I
X5 Prototype Engine Enervator
Initiated Harmonic Warp Scrambler I
Limited 1MN Afterburner I
150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
150mm Light 'Scout' Autocannon I, Republic Fleet EMP S
[empty high slot]
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Projectile Collision Accelerator I
[Thrasher, Geo's Thrasher]2
Micro Auxiliary Power Core I
Damage Control I
Limited 1MN Afterburner I
Medium Subordinate Screen Stabilizer I
Fleeting Warp Disruptor I
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Ancillary Current Router I
Micro Auxiliary Power Core I
Damage Control I
Limited 1MN Afterburner I
Medium Subordinate Screen Stabilizer I
Fleeting Warp Disruptor I
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
250mm Light 'Scout' Artillery I, Republic Fleet EMP S
[empty high slot]
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Ancillary Current Router I
Finally we were all set in our fleet of nine and off we went.
1 Heavily influenced by Kirith Kodachi's recently published fit for his Rifter.2.
2 Suggestions for improvements are welcome, just remember this is a character with only 600,000 SP.
No comments:
Post a Comment