16 May 2014

Pee Vee EVE

I'm typing this post from a much warmer location than normal. Right now I am on vacation with my family, but as they sleep (and I take a break from Hearthstone) my mind turns to EVE. Before I left the UK there was an ongoing topic thread regarding the state of PvE in EVE. At first I paid little heed to the topic expecting the usual "this is a PvP game so PvE-ers are in the wrong place" hyperbole. When I saw my good friend, splatus, over at A journey through the mind had written a post on the topic I decided there was no point to even weigh in on the subject as he'd almost certainly be wrong1 so I put it to the back of my mind. Then that very same splatus showed me an actual response from CCP Seagull to an open question from TurAmarth ElRandir and I started thinking again. So, here I am with beer, peace and quiet. Let's see where my mind runs with this...

The more vocal EVE players, and also CCP, are decidedly proud that EVE is a PvP game first and foremost. Sure there is crafting and PvE, and yeah the market is probably the most developed in any computer game around just now, but PvP is the most important aspect of the game and it should stay that way. One of the often bandied about problems with EVE is that the logged in player numbers are stagnant. This has been the case for as long as I can remember. From time to time we see Jester posting stats on this and the graphs mostly tell the same story of periodic growth and decline of player numbers as controlled by the season or expansion release. The average of this statistic is essentially a flat line going back several years. The question which most commonly follows is "How come games like World of Warcraft manager to have millions of subscribers when we have only half a million?".

Let's just think about that for a bit. Why does a PvE rich game like WoW manage to attract several million paying customers but a game where PvE is considered a disease which must be eradicated struggles to get past half a million? Hmm, boss, I dunno... In case you missed it, that was sarcasm. I came to EVE from WoW. In fact I played both at the same time. The first twice I came to EVE (2005 and 2007) I didn't last past my trial mainly due to the dire state of PvE in the game. I came from PvE and I wanted to PvE. It wasn't until 2009 when I was largely bored of WoW when I finally dug a niche out in EVE and enjoyed it. I was still just missioning but I was fairly happy. CCP got me as a customer due to my persistence and boredom with their competition. Now I'm not a businessman but from what I know about salesmen it is meant to be their persistence which wins the sale to a reluctant customer. I was far from reluctant but it still took three bites of the cherry before I was able to stick around.

From December 2009 until July 2011 I almost exclusively ran level 3 and level 4 combat missions. I had very little interaction with anyone other than market sales and my interaction with corporations mostly showed me that joining them was a bad idea as I suddenly became vulnerable to wardecs which meant I couldn't play for a week or more. At this point you should jump in and say "wait Orea, this is exactly the game and your corp should have fought in the wardec". Even to this day I would say to you that there is little to no point fighting a hisec wardec. The people who engage in them do so in far safer conditions than most hisec miners expose themselves to. Even so, back then I didn't know that so well and tried to get my fellow corp-mates to join me in a fleet to attack the opposite party yet nobody would. At least one corp I was in totally folded due to a wardec issued for no reason other than lolz.

The entire nature of EVE is such that casual players are driven away. People who come from other online games are driven away almost instantly by the dire state of missions. People who don't necessarily want to interact with others are ridiculed out of the game for not knowing that (e.g.) Jita Burns is on2. People who quietly mine in hisec making bugger all ISK for their time suddenly find themselves without a ship as "mining is bad m'kay". Even those who do join a corp discover their monthly payment to CCP doesn't really guarantee they can play as hisec wardecs generally render that unfeasible.

So what, if anything, should be done about this? Well the "if anything" part is easy to answer. By CCP's own numbers they let 90% of people escape their clutches. Around half of that are people who try the PvE content then realise it is shite and leave. The 10% of us who stick around say "good riddance" but we are wrong. Like me, those 40% may be taking a longer time than some to find their feet and encounter a decent corp to join with. They may still believe that nullsec is a terrifying cacophony of lawlessness and not the carebear haven it truly is.They may even think that all of lowsec is like Rancer with gatecamps behind every jump they make. Who are we to judge them "bad at EVE" for this? They just have to learn. But how do they learn if they don't stick around?

Without adversely changing the nature of EVE there is only one focus CCP have. The quality of PvE content must, must, must be greatly improved. I don't know how many missions there are out there but there can't be that many given how often you have to rescue that damn Damsel from the pleasure hub. This number needs greatly increased. There also needs to be a number of corp-specific missions created. Things you only ever see when doing something for the Caldari Navy, and not just a change to the faction of people you are shooting at. More importantly than this, there should be a massive increase in the Epic Arcs. The way to engage people in the game is to give them a longer storyline to follow. I remember being deeply disappointed when I finished the Sisters of EVE epic arc to discover the other arcs required me to have awesome standings with the relevant empires. At some point along the way I decided these arcs would take me to lowsec at which point I never ever paid them any attention again.

So here is my challenge to CCP and to CCP Seagull in particular who says they "want EVE to have more things to do for small scale groups and solo pilots": Make 20 new Epic arcs in New Eden by the time you release Kronos. They don't have to be called 'Epic Arcs' if that would jar with the existing missions, just make a long storyline which threads through 30-50 missions and actually engages the player. Make these challenging. Encourage players into random lowsec locations in cheap ships to make a rendezvous or a drop-off. Put simply: Engage the casual player to stick around and, like me, become less casual and more addicted engaged.

1 Splatus and I so infrequenly agree it has become something of an in-joke.
2 I am also guilty of doing this.

7 May 2014

API NPC Changes

I rarely venture into the eve-o forums. I find them to be a wasteland of bitterness which sucks the soul and removes my desire to play EVE. The only time I go there is when some other, tougher soul tells me there is something worth reading. Right now the 'something worth reading' is a threadnaught initiated by CCP SoxFoxFour on an intended change to the data available to pull from the EVE API.
"as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it."
 The resulting thread which followed this was at 23 pages when I last looked with a fairly even split of people who welcome the change and people who absolutely hate the idea of this information going away. Those in favour cite the reason that wormholes exist is to be mysterious with no way of knowing what is out there, particularly not from external tools pulling from the API. Those against raise the point that it is already hard to find people in wormholes and this information is the only way they can find people to kill in a long, pre-scanned chain.

I see there being two problems here which are not entirely unrelated. Problem one is the existence of this information in the API which shouldn't be there. The people pointing out that wormholes are meant to be mysterious areas with no intel not gathered with your own eyes are 100% correct. We already had wormhole system jumps removed many moons ago for this very reason. The NPC kill data should also have been removed at that point. We should not know anything about wormholes which wasn't learnt from d-scan or other in-game intel gathering means. If my corp scans out a long chain then it is up to us to station scouts in each link to wait for activity, or actually patrol the chain to find someone to shoot. The key concept here is we need to be active to find things.

The mildly related second problem was introduced with the Odyssey expansion. In Odyssey we were lumped with the wonderful new scanner. No more did we have to actively probe systems to see what was out there. No more did we have to proactively scan our own systems during operations to see if any new signatures were present in our home system or where ever we happened to be operating. No more did we have to be surprised when ships appeared from nowhere to gank us when we thought we have all our exits covered. See where I'm going with this? Ostensibly the reason for this change was to bring more people into exploration. While a laudably intention we rarely find anyone else in our chains at all. When we do we have to be really quick to catch them if they are running sites, or they have to be really dumb and not notice the new signature auto-populate in their signature scanner. The balance of risk has shifted too far and the new proposal shifts this even further in favour of carebears. I'm sure this in unintended by CCP...

I agree with both sides but the fix is not to do nothing. I fully support removing this information from the API. Wormholes are big spaces where intel comes at a premium. You should have to work hard to get your kills. The first part is scanning, the second part is keeping the intel current, the final part is the kill. The real problem here happened with Odyssey and should be removed. Get rid of the signature scanner autopopulating. Force people running sites to have probes in the air actively scanning for new sigs. Take us back to pre-Odyssey scanning. If passive intel for the hunter is removed then so too should passive intel for the prey.

Killing is just a means

We have been graced with a new release from CCP's very own band, Permaband. Go have a listen.


What did you think of it? I thought so. Try this next video as an antidote.



Feel better now?

1 May 2014

Fanfest 2014

In not very many minutes Fanfest 2014 begins. Sadly I am not there this year. I have paid for the HD stream from twitch.tv so I can watch as much of the event as possible. Even with PLEX prices as high as they are it was still worth splurging some ISK rather than real cash on this. I am looking forward to seeing whether EVE gets some more love this year than last.

For convenience I have added a page link at the top of my blog for easy access to the live stream. I encourage you to watch to while mentally preparing to save the cash to fly to Iceland for next year.

23 April 2014

Fleet Finder Update

One of the popular tactics for tracking potential targets in wormholes is the in-game watchlist. This lets you know when someone logs on or off. With the absence of local this can be invaluable if you want to know if someone just logged off in your home system, a pilot you are waiting to jump on has decided better of coming back past you, or if a hostile logs in when you are running sites in someone else's hole.

The problem doing this comes if you are running a fleet. As the fleet boss, each time you add or remove a contact a popup appears asking if you want to enter a new advert for your fleet. The answer is almost always 'Yes'. Adding or removing a single contact isn't so bad. I can cope with clicking the yes button once. Last night I added around 8 different pilots as they were using our home system as a route to K-space. Each time we saw a new pilot I had to add him, set standings, then click that damn 'yes' button again. It got old very quickly.


Can you see my solution in this screenshot? It's a very minor change in the bottom left of the the dialogue window. Please, please, please CCP, will you let me tell the client I always want to re-advertise my fleet. The number of times I click 'Yes' outweighs the number of time I click 'No' probably 20/1. The few times I click 'No' don't matter as I'm generally shutting the fleet down anyway. Thus, I would love this tick-box to appear. You can do this for the summer expansion, right?

20 April 2014

A Kill For Breakfast

The background to this post
Being slightly crazy, I am up at 07:00 to watch the Chinese Formula One Grand Prix. Being awake means my computer is switched on and I'm logged into the alliance jabber server. It isn't long (25 minutes and 10 seconds to be exact) before someone notices I'm there and asks me to take care of some administrivia. For once this particular administrivia requires logging into the EVE client which is probably not a good thing half an hour before the lights go off and the race starts. Tiny bit of work done for my alliance buddy so I settle down to watch the Grand Prix. Being at my computer I decide to continue the admin trend by going through my old emails and filing them appropriately, mostly in 'Trash'. I finish clearing out several pages of old mails then decide to clear out our old intel and start scanning. There is only one new sig to scan down - our static.

I can't just scan down the wormhole without jumping through to take a look at our new neighbour. Class 3 wormholes always have a static in K-space and this one leads to nullsec. Not my idea of an ideal hole to live in and many people must feel the same as C3 holes with a static null are often empty. With this in mind it doesn't surprise me that there are no online POSs showing on d-scan. With three planets over 14 AU away I warp to each of those in turn to make sure nobody lives here. On the final planet I discover an online POS, but more importantly I see drones, two Dominix and an Armageddon, and (the final tell-tale sign) wrecks on d-scan. Someone is running sites. Almost on cue one of the anoms disappears from my scanner interface to confirm this.

I warp to a safe spot within d-scan range of the remaining two anoms bookmarking both while in warp so I can be sure to find their locations later. I work out which site the ships are now in then sit watching d-scan while the sleeper wreck count creeps up. I count 11 wrecks then warp in to get a bookmark on their Mobile Tractor Unit. I'm slightly surprised to find the battleships still in site with two more sleepers to shoot. Maybe I miscounted, but anyway I bookmark the MTU and beat a hasty retreat before I get decloaked by one of the Sleepers who are worryingly close. I get myself to a nice distance where I can warp down onto the MTU while watching the battleships run the final site on d-scan.

Surprises in EVE are rarely pleasant
It's now a matter of playing the waiting game while watching the post-race interviews. I can see the battleships running the other site without an MTU gathering the wrecks. An age passes while waiting for the battleships to leave the final site and then for their salvager to reappear on d-scan. He isn't in my site though. A narrow d-scan shows him in the other site first. I contemplate warping there but I decide I should just wait here where I'm all set up. This should mean I get more loot in my killmail. At some point between d-scans the Noctis turns into another MTU. Confusingly the Noctis has warped somewhere other than my site leaving me puzzled. I start to worry if he has some plan involving downtime keeping him safe from ganking before deciding that is just silly. Finally d-scan and then the overview show a Noctis exactly where I expect it to be. I warp to the MTU, decloaking while in warp and activating all my modules. I land a mere 4km from the Noctis, point him and give a hefty bump just to make sure he's not going anywhere. He explodes and his pod flees the scene.

I scoop the loot, shoot the wreck, then retreat to my safe spot. Triumphantly I link my killmail in the Alliance channel only to receive a mouthful of sarcastic abuse for ruining the game for the poor innocent site runners. I then link a second killmail for the MTU in the other site and a corpmate pipes up that he's online and would I like a Noctis to come salvage the two dozen wrecks? Well, this sounds like a really dumb idea but given the chance to rub salt into the killmail wounds we do it anyway. Not a hint of any of the residents is seen until we warp back to the hole home with all our ill-gotten gains. There on our wormhole home is a Prorator who appears to have just launched a large warp bubble. He cloaks up and we decide to leave him be. Too late, mate, and thanks for the loot. Funnest 100 million ISK I made for a while.

16 April 2014

Vote now for CSM 9

Have you voted for the people you would like to participate on the 9th Council of Stellar Management (CSM)? If you haven't, why not? There is less than a week to register your preferred candidates so go do it now. I consider voting a personal thing so I won't tell you who to vote for. If you are totally stuck you could do worse than checking out Jester's recommendation list and basing your choices from there.

I frequently see a lot of shit-posting about how the CSM do nothing for us. This generally comes from people who have very short memories, or people who consider the CSM is doing nothing because their particular area of the game isn't the one CCP are actively focussing on Right Now™. To those people I would ask you to consider the few crazy ideas CCP mull in public which we see the CSM actively address then consider how many other ideas are put to death long before we would see them.

The very nature of the CSM operating under NDA makes it difficult to appreciate what does and doesn't happen there. I am confident that if CCP thought the CSM did nothing useful they would stop flying the CSM members to Iceland for meetings and the whole CSM concept would go away.