Here's the prediction for an announcement at Fanfest this year: As of Citadel's release we will no longer need to pay our monthly subscription to play EVE Online. Instead we will only have to pay for characters we want to train. If we don't want to train new skills we stop paying.
The evidence is from the dev blog FANFEST 2016 - BRING ON THE WRECKING MACHINE! where they list the cosplay PLEX prizes in terms of "years of training time" rather than years of game time. Check out the image to see it for yourself:
So, dear reader, what do you think? Is this irrefutable evidence that EVE is going free to play and pay to train in the near future? Answers on a postcard.
Showing posts with label devblog. Show all posts
Showing posts with label devblog. Show all posts
19 April 2016
19 April 2015
Alliance logo do over
In case you missed it CCP have reopened the submission process for alliance logos. As part of this they have changed the requirements and logos already existing in the game need resubmitted for approval. Approval is subject to the new conditions meaning existing alliance logos may soon be consigned to the dustbin of the past. I didn't have a 512x512 version of the Illusion of Solitude logo but I did have the Adobe Illustrator vector file which I could use to create a higher resolution version. After a little while re-adding the trailing lines which break out of the mouth of the Rosen Bridge I was ready to submit it to CCP. I then went and made a giganta-huge version which I should be able to use for just about anything in the future. I hope CCP re-accept our logo as I would truly hate to lose our mascot - Reginald Green the Chameleon. More than one new recruit has told me they were attracted to our alliance because of the bright green lizard and at fanfest a few wormholers also recognised it. Long live my iconic friend.
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| Click for the massive. |
25 September 2014
Ships of Many Colours
This appeared in a dev blog today. It would appear we are getting ever closer to properly customisable paint jobs on our internet spaceships.
People sometimes sound surprised when I mention I don't play EVE fully zoomed out. I like my pretty spaceships and play at a zoom level where I can appreciate them. I'm looking forward to CCP releasing another render like the above including my favourite looking ship - the Caldari Navy Megathron...
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| You really want to click this to make it bigger |
9 August 2014
The only constant...
As I mentioned a couple of days ago, CCP have posted a devblog about changes coming in Hyperion. Hopefully my feelings on one of those changes came across clearly in that post a couple of days ago but I thought I should go through the rest of the changes coming towards the end of the month.
Wormhole effect rebalance
For as long as I have been in wormholes the Black Hole effect has been the most unwelcome to find. I can think of a single time we ever bothered to run sites in a Black Hole system. It was just before the heavy missile nerf of a couple of years ago and we didn't realise what the system effect was. It took a while to sink in why our missiles weren't hitting but once we did realise it was easy to see why nobody lived in Black Hole systems. Since then the default description we use for an uninhabited system is "might as well be a black hole with a nullsec". I never really paid too much attention to the other effects and didn't particularly hear anyone else complain about them. On the basis of improving Black Holes alone this is a good change. It was interesting to learn that rats are not affected by local effects.Second static for class 4 wormholes
It's no secret that I live in a class 4 wormhole and I would be lying if I said reading this planned change didn't bring some trepidation to me. The change itself is awesome. I truly look forward to there being 100% more guaranteed holes directly connected to my home system. This (hopefully) guarantees more people to go visiting. I'm just eager to find out what our new neighbouring class will be. I just hope it isn't too much for us to handle.
More and new randomly spawning wormholes
This is an interesting addition. I can see us taking advantage of these new frigate and destroyer sized holes to go mess around in nullsec I can't really see what the wormhole to wormhole connections will bring. I like this change for shaking up the status quo. I look forward to whatever new meta will follow.
Mass-based spawn distance after wormhole jumps
This is 37 forum pages of dumb. In fact this is more than 37 forum pages of dumb. CCP claim to be considering their options with that and I hope they leave jumps the way they currently are. This change does not make it harder for people to isolate themselves; this change makes it easier.
Changes to K162 signature appearance
The initial blog post says the appearance of the K162 will only happen once ships have jumped through. CCP have since said they're considering adding a timer which will make the K162 appear eventually regardless whether anyone takes the jump. Assuming the timer gets implemented this is a good change. Combat forces will be able to form up in their local system on the outbound hole and be ready to jump through and surprise the other side. Without the timer this isn't so great as it makes it easier for people to stay isolated. I assume the timer will start on first warp to the wormhole grid. I think CCP should go futher and make the K162 spawn after half the outbound hole's life regardless whether anyone scans it down or not.
Loosening of bookmark copying restrictions
I can't say we have to deal with this much since the wonderful addition of corp bookmarks. On the odd occasion I do have to mess with bookmarks it is truly still a pain in the arse. There is, however, a wonderful hint dropped that alliance bookmarks are being edged ever closer towards. This will be superb when it happens.
Summary
With five of these six changes being generally well received by the community it seems Hyperion could be a great wormhole expansion. I say 'could' because if CCP leave the mass-based jump distance change in then all the good changes will be overshadowed by this one terrible idea. We won't leave w-space if jump distances increase. We'll just be less likely to roll holes, roll less of them when we do and probably find less things to do as a direct result. I trust CCP to do the right thing. Hopefully that trust isn't misplaced.
7 August 2014
Safer wormholes for all
For the longest time wormholes have been untouched by CCP. It is widely accepted that wormhole space is one of the few parts of EVE which do not require direct iteration on as it Just Works™. That said, it was nice to see CCP sending some love our way with a variety of changes to shake w-space up a little. Unfortunately the largely welcome changes listed in the dev blog were overshadowed by the horrific addition of mass-based spawn distance when jumping through a wormhole
The suggestion is to have ships with larger mass spawn further away from the wormhole they jumped through. The poorly formed reasoning behind this is that slowing down hole rolling will make it more risky for groups to isolate themselves from the rest of New Eden. While this is a laudable design goal there doesn't appear to have been any deep thought applied to whether the implementation actually achieves the goal (hint: it doesn't).
In any given wormhole system there are two sources for connections. The first is the static connection which residents have control over. The second is incoming wormholes which residents have no control over. At any given moment in EVE there are people rolling their static to close it so they can run PvE sites and there are also people rolling their static to catch people running PvE sites. CCP is directly targeting the former group. It is not possible, however, to only target one group with changes to the hole rolling mechanics. Players who seek to isolate themselves will only roll one or two holes in an evening. Active corps rolling for content roll many more holes than that. The latter group is affected more due to this change for the simple reason that they are rolling more.
When we have a fleet running we are looking for people to shoot or sites to run. We're not too fussy but will pick shooting people first any day. If our static connection has nobody there we roll it. With this change CCP are not making it riskier to roll wormholes, instead they are making it slower. As it is slower there will be less K162 holes generated in a given evening. As K162s are the only source of finding isolationist who have closed their static holes the net reality of this change is that isolating yourself becomes easier.
I find it hard to believe CCP don't realise. They have a 27 page (and counting) threadnaught which hopefully opens their eyes to how bad an idea this is. If CCP go ahead with this change it will be clear that, despite their statement that they want to make hole rolling riskier, what CCP truly want is to make life easier for corps who want to isolate themselves.
The suggestion is to have ships with larger mass spawn further away from the wormhole they jumped through. The poorly formed reasoning behind this is that slowing down hole rolling will make it more risky for groups to isolate themselves from the rest of New Eden. While this is a laudable design goal there doesn't appear to have been any deep thought applied to whether the implementation actually achieves the goal (hint: it doesn't).
In any given wormhole system there are two sources for connections. The first is the static connection which residents have control over. The second is incoming wormholes which residents have no control over. At any given moment in EVE there are people rolling their static to close it so they can run PvE sites and there are also people rolling their static to catch people running PvE sites. CCP is directly targeting the former group. It is not possible, however, to only target one group with changes to the hole rolling mechanics. Players who seek to isolate themselves will only roll one or two holes in an evening. Active corps rolling for content roll many more holes than that. The latter group is affected more due to this change for the simple reason that they are rolling more.
When we have a fleet running we are looking for people to shoot or sites to run. We're not too fussy but will pick shooting people first any day. If our static connection has nobody there we roll it. With this change CCP are not making it riskier to roll wormholes, instead they are making it slower. As it is slower there will be less K162 holes generated in a given evening. As K162s are the only source of finding isolationist who have closed their static holes the net reality of this change is that isolating yourself becomes easier.
I find it hard to believe CCP don't realise. They have a 27 page (and counting) threadnaught which hopefully opens their eyes to how bad an idea this is. If CCP go ahead with this change it will be clear that, despite their statement that they want to make hole rolling riskier, what CCP truly want is to make life easier for corps who want to isolate themselves.
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